If the result is a botch, adverse effects may occur. If the player rolls no successes, the attack fails and inflicts no damage. Players roll a dice pool of Attribute + Ability. All second actions must take place before any third actions take place, and so on. Exceptions are defensive actions (such as multiple dodges), which happen as needed to avert an attack. If two or more characters take multiple actions, they take place in order of initiative. Multiple actions occur after every character has had their first action. These extra actions may not themselves be divided into multiple actions, though Vampires with Celerity may take multiple actions without subtracting dice from their dice pools. Per action: Base dice pool - total actions - sequence penalty If a dice pool is reduced to 0 or below in this manner, the character may not attempt the action. Additional actions lose an extra die from their pools, and the penalty is cumulative. He then subtracts a number of dice from his first dice pool equal to the total number of actions. The player declares the total number of actions he wants his character to attempt. If two characters delay their action to the same point, the one with the higher initiative score for the turn acts first.Įvery player can take multiple actions.
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