![]() Funny enough again, Appci actually worked with Tsukasa Tawada to compose a number of the Natsume Harvest Moon games they made like the two on 3DS. Speaking of, Genius Sonority finally got to make a new IP The Denpa Men on 3DS, which was also composed by Basiscape. ![]() Pokemon Typing was composed by Basiscape. It even featured the return of GS's trusty composer Tsukasa Tawada, who last worked with them on PBR. Then on 3DS they'd have a semi-resurgence in the form of a new Pokemon spin-off again in the form of Pokemon Battle Trozei. Their last DS game would be this bizarre Pokemon typing game that never even came out in NA. Blew my fucking mind when I saw their logo on the back cover one day at a store out of curiosity. ![]() (now known as Appci Inc.).ĭuring this troubled few years, they'd make some small DS games, including a TINKERBELL DS game of all things. A number of folks would join Game Freak (like James Turner), and some would form Tabot Inc. That same year, it seemed the team got heavily down-sized. Hype as hell right? Too bad, it got canned. :Pįirst in 2008 it was found out that Genius Sonority were apparently hiring for an original RPG for Wii. Then all of the sudden they would work on Dragon Quest again in the form of Dragon Quest Swords for Wii, apparently not just being credited in the Planning, but actually took a more direct role, with GS-veteran James Turner even being the Art Director, as he was in their Pokemon games. Pokemon Trozei would more or less become the current Pokemon puzzle games, debuting on the DS in 2005 in JP and 2006 in the west. Likely due to the 2-year contract prohibiting the 4Kids actors from returning to the series (sans defects Kayzie Rogers and Jimmy Zoppi), Ted Lewis was replaced by veteran narrator Rodger Parsons as the announcer for PBR. Much of the models (but not all) got remade for the game. Pokemon Battle Revolution would be their only Pokemon project on Wii and instead of an RPG, they went back to a more Stadium-like model. Human characters were much better modelled and had better animations to boot, as well as fleshing out the Shadow moveset to be more than just Shadow Rush. Pokemon XD would basically be a more polished up sequel. genius idea! Anyway, the game more or less was a follow-up to the EPD Kyoto-developed Pokemon Stadium games on the N64, but obviously had a different flavor despite using the same battle engine and like, 90% of the Pokemon models (with little to no changes). Pokemon Colosseum was the debut of a Pokemon RPG for a Nintendo home console, and getting Dragon Quest veterans was a pretty. Most notably Pokemon Colosseum, XD, Battle Revolution, Trozei, Typing, Battle Trozei, and their last to date Pokemon Shuffle. The team was apparently formed using money from Yamauchi's Q-Fund and would for a number of years work exclusively on Pokemon spin-offs. Funny enough, the founder of Genius Sonority, Manabu Yamana, originated at Chunsoft and worked on Dragon Quest 1-3. This variant of the game was spotted online in a listing on Ebay which went for an absurd amount of money.Genius Sonority, a team formed by folks originating from Heartbeat who worked on Dragon Quest 6 and 7. ![]() It also had an exclusive bonus disc for pre-orders in North America, where it gave fans a chance to download Jirachi to their GBA games. This game allowed players to capture a variety of Pokemon that weren't available in Pokemon Ruby and Sapphire, many being those that hailed from the Johto Region like Suicune, Entei, and Raikou, just to name a few. The GameCube game in particular was a rare variant of Pokemon Colosseum, one of the Pokemon franchise's GameCube-exclusive spin-offs that was developed by Genius Sonority. These figures for the rare Nintendo GameCube game were mocked by those who saw the listings, insisting it wasn't worth what it was put up for. These listings were posted online through Ebay, with the fan sharing the prices that these resellers were asking for. A Nintendo fan stumbled across Ebay listings for rare GameCube game Pokemon Colosseum, priced at over $75,000 in one instance. ![]()
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